Mental Immunity. Astral Dragons are immune to mental attacks of any kind (any spell that requires an INT, WIS, or CHA saving throw).
Multiattack. The dragon can use its Mind Blast. It then makes either an attack with its bite, or two attacks with its claws..
Bite. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 19 (2d10 + 8) piercing damage.
Claw. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 2) slashing damage.
"Breath Weapon" (Recharge on 6). The dragon sends out its Mind Blast.
Mind Blast. The dragon lets loose a psychic energy attack in a 45-foot cone. Each creature in that area must make a DC 14 Intelligence saving throw, taking 10 (2d8) psychic damage on a failed save, or half as much damage on a successful one. A target that fails their save will also be stunned for a number of rounds equal to how far they missed the DC. (A "12" save means the character is in this condition for 2 rounds). They can be shaken from this by taking damage, through a Lesser Restoration, or someone using an action to rouse the affected individual by using anything forceful (a slap, a shake, a kick, etc)
Reaction to Damage. Reacting to melee damage, the Astral Dragon can use its reaction to strike a target with its tail.
Tail. Melee Weapon Attack: +10 to hit, reach 15 ft., one target. Hit: 10 (2d8 + 2) bludgeoning damage.
Description
A wingless dragon, typically 25-30 feet in length, this creature lives upon the Astral Sea. It cannot leave this plane, and if it is ever forced in some way to leave the Astral Plane, it will immediately return. Any rider who is mounted on the dragon will not automatically return with the dragon.
This animal can sometimes be found acting as a mount, creating a mental link with a rider who has taken the time to bond with the animal.
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