Armor Class
17
(natural armor)
Hit Points
20
(3d10)
Speed
40 ft.
STR
16
(+3)
DEX
12
(+1)
CON
15
(+2)
INT
8
(-1)
WIS
14
(+2)
CHA
8
(-1)
Saving Throws
DEX +3, WIS +4
Damage Resistances
One of the following: acid, cold, fire, lightning, or poison
Senses
Darkvision 60 ft., Passive Perception 13
Languages
Draconic
Challenge
1/4 (50 XP)
Proficiency Bonus
+2
Traits
Draconic Essence. When you summon the drake, choose a damage type: acid, cold, fire, lightning, or poison. The chosen type determines the drake's damage immunity and the damage of its Infused Strikes trait.
Actions
Bite. Melee Weapon Attack: +7 to hit (3+PB+1), reach 5 ft., one target. Hit: 4 (1d6 +3) piercing damage (1d6+PB).
Reactions
Infused Strikes. When another creature within 30 feet of the drake that it can see hits a target with a weapon attack, the drake infuses the strike with its essence, causing the target to take an extra 1d6 damage of the type determined by its Draconic Essence.
Comments