Small Dragon, Chaotic Good
Armor Class 17 (natural armor)
Hit Points 20 (3d10)
Speed 40 ft.
STR
16 (+3)
DEX
12 (+1)
CON
15 (+2)
INT
8 (-1)
WIS
14 (+2)
CHA
8 (-1)
Saving Throws DEX +3, WIS +4
Damage Resistances One of the following: acid, cold, fire, lightning, or poison
Senses Darkvision 60 ft., Passive Perception 13
Languages Draconic
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Traits

Draconic Essence. When you summon the drake, choose a damage type: acid, cold, fire, lightning, or poison. The chosen type determines the drake's damage immunity and the damage of its Infused Strikes trait.

Actions

Bite. Melee Weapon Attack: +7 to hit (3+PB+1), reach 5 ft., one target. Hit: 4 (1d6 +3) piercing damage (1d6+PB).

Reactions

Infused Strikes. When another creature within 30 feet of the drake that it can see hits a target with a weapon attack, the drake infuses the strike with its essence, causing the target to take an extra 1d6 damage of the type determined by its Draconic Essence.

DankDuke420

Comments

Posts Quoted:
Reply
Clear All Quotes