Multiattack. The giant makes two attacks using either his Greatclub, Stomp, or Toss Action.
Greatclub. Melee Weapon Attack: +8 to hit, reach 15 ft., one target. Hit: 18 (3d8 + 5) bludgeoning damage.
Stomp. Melee Weapon Attack: +8 to hit, reach 5 ft., one prone creature. Hit: 22 (3d10 + 6) bludgeoning damage.
Toss. Melee Attack. Reach 10 ft. Target must make a Dexterity Saving Throw of DC 16. Upon a failure, they are lifted up and thrown 40 ft. away, taking. Hit: 16 (4d6 + 5) bludgeoning damage and are knocked prone. If Target is thrown at another Target, Target #2 must make a Dexterity Saving Throw of DC 16. Upon a failure, (2d6 + 5) bludgeoning damage and also be knocked prone
Bite (if Target is Grappled). Melee Attack: +8 to hit, reach 5 ft., one target. Hit: 18 (3d12 + 4) piercing damage.
Rock. Ranged Weapon Attack: +2 to hit, range 60/240 ft., one target. Hit: 21 (3d10 + 5) bludgeoning damage.
If a Target ends its turn within 10 ft. of Nebuchadnezzar, they must make a Dexterity saving throw of DC 16. Upon a failure, they are Grappled. If they cannot escape the Grapple, the Target takes (1d6 + 5) bludgeoning damage.
Nebuchadnezzar will drop the Target if he takes 20 or more damage before his next turn. Otherwise, the Target will be vulnerable to his Bite Action upon Nebuchadnezzar's turn.
Nebuchadnezzar can only Grapple one character at a time.
Description
Once a noble King, Nebuchadnezzar was driven mad into lycanthropy.
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