Medium Humanoid (Shadar-Kai), Chaotic Good
Armor Class 13 (16 with mage armor)
Hit Points 77 (14d8)
Speed 30 ft.
STR
10 (+0)
DEX
16 (+3)
CON
12 (+1)
INT
12 (+1)
WIS
13 (+1)
CHA
17 (+3)
Saving Throws DEX +5, CHA +5
Condition Immunities Charmed
Senses Passive Perception 11
Languages Common, Elvish, Sylvan any two languages (usually Sylvan)
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Fey Ancestry. Urmius has advantage on saving throws against being charmed, and magic can't put him to sleep.

Eyes of the Rune Keeper (Invocation): Urmius can read all writing.

Devil's Sight (Invocation): Urmius can see normally in darkness, both magical and nonmagical, to a distance of 120 feet.

Actions

Cane. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage.

Spellcasting. The warlock casts one of the following spells, using Charisma as the spellcasting ability (spell save DC 14):

Warlock Cantrips (At Will): Eldritch BlastToll the DeadMinor IllusionMage Armor (Armor of Shadows invocation)

Pact of the Tome (At Will): Dancing LightsMage HandRay of Frost

Warlock Spells (2 slots at 3rd level): false lifeSanctuary,Silence,  Spiritual WeaponSpider ClimbHellish Rebuke

Bonus Actions

Blessing of the Raven Queen. As a bonus action, Urmius can magically teleport up to 30 feet to an unoccupied space he can see. Until the start of his next turn, he appears ghostly and gains resistance to all damage.

Reactions

Hellish Rebuke. See Spell List.

Habitat: ArcticForestMountainSwampUrban

mbp2898

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