Large Monstrosity, Chaotic Evil
Armor Class 15 Natural Armor
Hit Points 123 (13d10 + 52)
Speed 30 ft.
STR
20 (+5)
DEX
10 (+0)
CON
18 (+4)
INT
17 (+3)
WIS
15 (+2)
CHA
20 (+5)
Saving Throws CON +8, CHA +9
Skills Deception +9, Insight +6, Perception +10
Damage Resistances Cold, Fire; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Silvered
Condition Immunities Charmed, Frightened
Senses Darkvision 120 ft, Passive Perception 20
Languages Abyssal, Common, Infernal, Primordial
Challenge 9 (5,000 XP)
Proficiency Bonus +4
Traits

Wails of the unborn. Humanoids within 60 ft of the horror that can hear it, have disadvantage on Constitution saving throws to maintain concentration.

 

Actions

Multiattack. The horror can use its Gaze. It then makes two claw attacks.

Claw. Melee Weapon Attack: +9 to hit, reach 5 ft., one creature. Hit: 14 (2d8 + 5) slashing damage. 

Gaze. The horror makes one gaze at random, choosing one target it can see within 60ft of it.

1. Gaze of Agony: The target creature must make a DC 15 CHA saving throw, taking 36 (8d8) psychic damage on a failed save, or half as much on a successful one.

2. Gaze of Lethargy: The target creature must succeed on a DC15 CHA saving throw. On a failed save, the target can't use reactions, its speed is halved and it cant make more than one attack on its turn. In addition, the target can take either an action ro a bonus action on its turn, not both.  These effects last 1 min.  The creature can repeat the saving throw at the end of each of its turns, ending the effect on a success. No effect on a successful saving throw.

3. Gaze of Despair: The target creature must succeed on a DC 15 CHA saving throw.  On a failed save, the target becomes overwhelmed with despair for 1 minute an has disadvantage on attack rolls, saving throws and ability checks.  The creature can repeat the saving throws at the end of each of its turns, ending the effect on a successful one.

Description

Vile Origins.  The Coven Horror is the result of multiple witches who had made a deal with a demon and failed to live up to their end of the agreement.  The witches were fused along with the bodies of the wailing of children that they sacrificed in the name of the demon in order to constantly remind them of their failure.  Each head of the horror is in control of the main trunk, but they will frequently snap at each other if they feel that the other is too close to their own head.  The horror is left to wander the Abyssal realm, spreading agony and despair throughout.  They will take any chance to escape to the prime material plane so that they can spread horror and death, believing that will fulfill their original pack by killing anyone they come across will release them from their torment.

Foe of Demons.  The witches that make up this monstrosity will always remember the demon that bound them together. While prone to quickly attacking the first thing they see in hopes that it will release their bond, the three witches will occasionally listen and help those who promise to show them to their demonic lord. Coven Horrors are fickle each of the heads continually come up with a way to free themselves, the most common choice being to kill those nearest to them in order to gain favor with their demonic binding.  Demons fear these abominations, tending to steer clear of them throughout the Abyssal plane.

Monster Tags: DemonHagDemon Lordmonstrosity

Jilwynn

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