Huge Giant (Ogre), Unaligned
Armor Class 20 Natural Armor
Hit Points 250 (45d10 + 50)
Speed 50 ft.
STR
23 (+6)
DEX
10 (+0)
CON
20 (+5)
INT
25 (+7)
WIS
15 (+2)
CHA
12 (+1)
Saving Throws INT +9
Skills Animal Handling +7, Nature +7
Damage Resistances All
Senses Darkvision 40 ft., Passive Perception 20
Languages Common, Ogre
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Submissive. If damaged, Bubbles will immediately end combat.

Helper of the Wilds. Bubbles will automatically succeed any Animal Handling or Nature checks.

Actions

Action Name. Enter the description for your action.

"Do The Roar". Ranged Weapon Attack: +6 to hit, reach 20 ft., . Hit: 1 (1d4 - 3) psychic damage. 

Belly Bump. Melee Attack: +1 to hit, range 5 ft., 1 target. Hit: 1 (1d4 - 3) bludgeoning damage.

Bonus Actions

Bubbles is unable to take bonus actions, as he is too indecisive to decide what he should do.

Reactions

"Opossum Mode". Bubbles curls into a ball and waits for the threat to go away.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs  Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Bubbles is a forest-dwelling ogre covered in thick, forest green hair. He lives in a cave, hiding from his family who disowned him after he decided against the life of killing and eating adventurers. He is a docile creature, and will only "attack" if prompted to/attacked first.

Lair and Lair Actions

Bubbles' Cave is a lush cave system located in the middle of the forest. Jars of fireflies line the walls, acting as his lamps and lighting system throughout. The ground is covered in roots that often alert Bubbles of anyone trespassing within his property, and he can notice these tremors from anywhere within his cave.

Lair Actions

On initiative count 2, Bubbles takes a lair action to cause one of the following effects; Bubbles can’t use the same effect two rounds in a row:

  • The cave is filled with a low growl, causing all party members to be frightened unless they are immune to being frightened by magical sources.
  • The fireflies break free from their jars, flurrying around the party members and lowering their passive perception to 5 and giving them disadvantage on any sight-related checks.

Regional Effects

The region containing Bubbles’ lair is a lush cave in a forest which creates one or more of the following effects:

  • Every turn, the walls seem to get 1 foot closer to the players. This effect is exclusively hallucinogenic in nature.
  • There is a constant buzz from the jars of fireflies, which causes dizziness and nausea, but has no stat debuff.

If Bubbles dies, these effects do not fade.

Habitat: ForestUnderdark

TwurtleTime04

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