Greatsword. 5ft. +7 hit 2d6 + 4 slashing
Handaxe. 20ft. +7 Hit 1d6 + 4 slashing (2 stück)
Greateaxe. 5ft. +7 Hit 1d12 + 4 slashing
Javelin. 30ft. +7 Hit 1d6 +4 piercing
Unarmed Strike. +7 Hit 5 Bludgeoning
Aktions. Attack, Dash, Disengage, Dodge, Grapple, Help, Hide, Improvise, Ready, Search, Shove, Use an Objec
he can use hi8s action to try to pin a creature grappled by him by making another grapple check. If he succeed, he and the creature are both restrained until the grapple ends.
As a bonus action enter a rage for up to 1 minute (10 rounds).
he gain advantage on STR checks and saving throws (not attacks), +2 melee damage with STR weapons, resistance to bludgeoning, piercing, slashing damage.
His rage ends early if he is knocked unconscious or if his turn ends and he haven’t attacked a hostile creature since his last turn or taken damage since then. he can also end his rage as a bonus action.
As a reaction, reduce damage dealt to you by 1d12 +3 once.
blood rushing.
if he crit or fall below 15 HP he have a 20% Chance to become blood rushing.
for 1d6 min. he gain + 3 on hit and dmg but just attacks the nearest creature.
Description
Die Barbaren streifen in Horden durch das Land um zu plündern und Brandzuschatzen.
Sie töten nur wenn nötig und keine Kinder oder Frauen.
Manchmal nehmen sie Gefangene, die sie als Sklaven verkaufen.
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