Medium Celestial (Angel), Any Lawful Alignment
Armor Class 14 (natural armor)
Hit Points 52 (8d8 + 16)
Speed 30 ft., Fly 60 ft.
STR
14 (+2)
DEX
16 (+3)
CON
14 (+2)
INT
13 (+1)
WIS
15 (+2)
CHA
18 (+4)
Saving Throws DEX +5, INT +3, WIS +4, CHA +6
Skills Perception +4, Performance +8, Stealth +5
Damage Resistances Poison, Radiant; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities Charmed, Frightened
Senses Darkvision 60 ft., Passive Perception 14
Languages Celestial
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Magic Resistance. The herald has advantage on saving throws against spells and other magical effects.

Flyby. The herald doesn't provoke opportunity attacks when it flies out of an enemy's reach.

Innate Spellcasting. The angel’s spellcasting ability is Charisma (spell save DC 13). It can innately cast the following spells, requiring only verbal components :

At will : detect evil and good, light, message, thaumaturgy

1/day each : invisibility (self only), sending

Actions

Wing. Melee Weapon Attack: +4 to hit, reach 10 ft., 1 target. Hit: 5 (1d6 + 2) bludgeoning damage, and the target must succeed on a DC 12 strength saving throw or be pushed 5 feet.

Celestial Horn. The herald blows it's celestial horn that can be heard in a 1-mile radius. Each creature of the herald's choice within 60 feet of the herald and able to hear the horn are fueled with zeal and gain 7 (2d6) temporary hit points.

Reactions

Summon Lower Choirs (Recharge 5-6). The herald summons 2 (1d4) celestial of challenge rating 1/4 or lower in a 10 feet radius around itself. They act as allies of the herald and take their turn directly after it, disappearing after 1 minute or if the herald is killed. The herald can only have 10 creatures summoned this way at a time.

Description

The celestial heralds are a subtype of regular angels that specialized through ascension to the 2nd sphere in transporting messages, traveling quickly, and heralding their master's orders. Appearing as winged humanoids dressed in white robes and bearing a ceremonial mask, they primarily fill a ceremonial role by announcing the arrival of their masters and spreading news and orders. Despite their relative weakness, they are treated with respect by members of the third sphere, acting as the watchful eyes of their superior.

In combat however, they support their allies, inspiring them with zealous devotion by blowing their horn and creating elegant sounds the mortal mind pains to fully grasp, and summoning lesser angels like winged masks to fight alongside them.

Previous Versions

Name Date Modified Views Adds Version Actions
12/30/2022 12:20:47 AM
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3/22/2023 4:08:44 PM
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3/23/2023 7:35:01 PM
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8/16/2023 1:22:12 PM
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_Lucanoptek_

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