Large Swarm of Large monstrosities, Neutral Good
Armor Class 12
Hit Points 45 (6d10 + 12)
Speed 50 ft.
STR
18 (+4)
DEX
14 (+2)
CON
14 (+2)
INT
11 (+0)
WIS
13 (+1)
CHA
11 (+0)
Skills Athletics +6, Nature +3, Perception +3, Survival +3
Senses Tremorsense, Passive Perception 13
Languages Common, Sylvan Can speak and understand horses in either form. Centuar.
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Charge. If the chevall moves at least 30 feet straight toward a target and then hits it with a pike attack on the same turn, the target takes an extra 10 (3d6) piercing damage.

Change. Can change at will between two forms, intelligent horse or powerful chevall.

Language Command. Can command any horse unless it is a paladin war horse or an unusual mount with average intelligence or higher.

Harm. Can only be harmed be a silver weapon or magical weapon +1.

Summoning. Once a day can magically summon 1d3 medium war horses which arrive in 1d4 rounds.

 

Actions

Multiattack. The chevall makes two attacks: one with its greatclub and one with its hooves or two with its longbow.

Greatclub. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 9 (1d8 + 4) bludgeoning damage.

Hooves. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage.

Bite. Melee Weapon Attack: +6 to hit, reach 2 ft., one target. Hit: 11 (2d6 + 4) piercing damage.

Longbow. Ranged Weapon Attack: +4 to hit, range 150/600 ft., one target. Hit: 6 (1d8 + 2) piercing damage.

 

Description

A chevall has the body of a great horse topped by a humanoid torso, head, and arms. Reclusive wanderers, they avoid conflict but fight fiercely when pressed. Can change into horse form at will. Can carry no more than 260 pounds and still travel at full speed.

A chevall is a creature that can change at will between two forms: an intelligent horse, and a powerful centaur. Chevalls concern themselves with striving for the good of all horses.They often go about in horse form, checking on the welfare of horses in the service of humans, demi-humans and humanoids.If  a chevall finds a horse which is unhappy with its lot (e.g. because of maltreatment or (neglect) it will not rest until it has freed the animal. Chevalls hate wolves and are the blood enemies of werewolves.Although animals such as dogs are wary of the scent of chevalls, horses have no fear of them. In either of their two forms, chevalls can talk to and understand horses, using sounds which, to human ears, are nothing more than neighs and whinnies. Using this whinnying language, a chevall can command any horse, wild or domesticated, to do its bidding. Once per day, a chevall can magically summon Id3 warhorses which arrive in Id4 rounds.While in centaur form, chevalls usually arm themselves with wooden clubs or short bows. In this form, they can speak the languages of both humans (common) and centaurs, as well as being able to speak with horses. In either of their two forms, chevalls may only he hit by silver or magical weapons. 

Habitat: ForestGrasslandMountain

TasselhoffBurrfoot

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