Medium Fiend (Devil), Lawful Evil
Armor Class 22
Hit Points 144 (17d8 + 68)
Speed 30 ft.
STR
19 (+4)
DEX
20 (+5)
CON
18 (+4)
INT
26 (+8)
WIS
18 (+4)
CHA
26 (+8)
Damage Resistances Cold; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Silvered
Damage Immunities Fire, Poison
Condition Immunities Poisoned
Senses Passive Perception 14
Languages Common, Infernal
Challenge 17 (18,000 XP)
Proficiency Bonus +6
Traits

Sacrificial Magic. 1/day. Antaia May engagein a sacrificial ceremony that lasts 15 minutes. If a single bound  mortal is slain within 20 ft of her during this period, she may double the number of 1st-level spells she can use that day. Four victims will double her 2nd-level spells. 6 will double her 3rd-level spells. continuing to 18 mortals for her  9th-level spells. She can benefit from all these bonus' on the same day if she has a sufficient source of victims.

Devil's Sight. Magical darkness doesn't impede the devil's darkvision.

Magic Resistance. The devil has advantage on saving throws against spells and other magical effects

Spellcasting. Antaia is a #20th-level spell caster. Its spell casting ability is intelligence (spell save DC 22, +14 to hit with spell attacks). Antaia has following sorcerer spells prepared:
Cantrips (at will): Message, Chill Touch, Control Flames, Fire Bolt, Shocking Grasp

1st level (4 slots): Charm Person, Detect Magic

2nd level (3 slots): Crown of Madness, Hold Person

3rd level (3 slots): Dispel Magic, Counter Spell

4th level (3 slots): Polymorph, Vitriolic Sphere

5th level (3 slots): Immolation, Cone of Cold

6th level (2 slots): Disintergrate

7th level (2 slots): Teleport

8th level (1 slots): Incendiary Cloud

9th level (1 slots): Meteor Swarm

Actions

Summon BaaTezu. Once per day Antaia can attempt to summon 2d4 hellcats with a 75% chance of success, or 3d12 herlkins with a 50% chance of success.

Mace of Smiting. Melee Weapon Attack: +11 to hit, reach 5 ft., 1 target. Hit:  (1d6 + 5) bludgeoning damage. When you roll a 20, the target takes +7 bludgeoning damage.

Mace of Smiting (construct). Melee Weapon Attack: +13 to hit, reach 5 ft., 1 target. Hit:  (1d6 + 7) bludgeoning damage. When you roll a 20, the target takes +14 bludgeoning damage. If the construct has 25 hp or less after taking this damage, it is destroyed.

 

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

alfredsftw

Comments

Posts Quoted:
Reply
Clear All Quotes