Medium Monstrosity, Neutral Evil
Armor Class 14 Natural Armor
Hit Points 52 (8d8 + 16)
Speed 30 ft., Walk 30 ft., Fly 30 ft.
STR
12 (+1)
DEX
16 (+3)
CON
14 (+2)
INT
10 (+0)
WIS
12 (+1)
CHA
8 (-1)
Saving Throws DEX +5
Skills Perception +3, Stealth +5
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities Charmed, Frightened, Paralyzed, Stunned
Senses Darkvision 60, Tremorsense 30, Passive Perception 13
Languages --
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Empowered by Corruption: The Corrupted Vesparian Worker has been empowered by the pulsing magical engine. It gains the following abilities:

Warping Step: As a bonus action, the Corrupted Vesparian Worker can teleport up to 30 feet to an unoccupied space it can see. This ability can be used once per turn.

Arcane Surge: Once per short rest, the Corrupted Vesparian Worker can channel the magical energy within it to release a burst of arcane energy. Each creature within a 10-foot radius of the worker must make a DC 13 Dexterity saving throw, taking 14 (4d6) force damage on a failed save, or half as much damage on a successful one.

Actions

Multiattack: The Corrupted Vesparian Worker makes two attacks: one with its corrupted stinger and one with its mandibles.

Corrupted Stinger: Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 3) piercing damage plus 7 (2d6) force damage. The target must make a DC 13 Constitution saving throw, taking an additional 7 (2d6) force damage on a failed save.

Mandibles: Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d4 + 3) slashing damage.

Bonus Actions

Enter the description for how bonus actions work for your monster here.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Tactics:

The Corrupted Vesparian Worker utilizes its newfound magical abilities to its advantage. It employs hit-and-run tactics, using its Warping Step to teleport around the battlefield, confusing its enemies and attacking from unexpected angles. It reserves its Arcane Surge for pivotal moments, unleashing a devastating burst of arcane energy to damage multiple targets.

Roleplaying Tips:

The Corrupted Vesparian Worker emits an eerie pulsating glow, its chittering sounds tinged with an otherworldly resonance. Its once vibrant exoskeleton is now marred by dark veins of corrupted energy. It moves with an unsettling grace, the magical energy within it warping the space around its form.

Remember to adjust the Corrupted Vesparian Worker's abilities and tactics based on your party's composition and strength. You can also modify or add additional features to further emphasize its connection to the magical engine and its corrupted state.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

DootyBoi

Comments

Posts Quoted:
Reply
Clear All Quotes