False Appearance. While the treant remains motionless, it is indistinguishable from a normal tree.
Siege Monster. The treant deals double damage to objects and structures.
Multiattack. The treant makes two slam attacks.
Slam. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) bludgeoning damage.
Rock. Ranged Weapon Attack: +9 to hit, range 60/180 ft., one target. Hit: 16 (2d10 + 5) bludgeoning damage.
Summon Wood Woad (Recharge 5–6). In a surge of corrupting influence, the Treant oozes inky black corruption into the ground. On the next turn, 1d12 of Wood Woads Minions sprout from the ground. Wood Woad Minions have an AC of 10 and will die on the 2nd hit and do 1d6+1 damage per minion spawned
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