Huge Plant, Chaotic Neutral
Armor Class 14 (natural armor)
Hit Points 82 (8d12 + 30)
Speed 30 ft.
STR
20 (+5)
DEX
8 (-1)
CON
19 (+4)
INT
10 (+0)
WIS
14 (+2)
CHA
10 (+0)
Damage Vulnerabilities Fire
Damage Resistances Bludgeoning, Piercing
Senses Passive Perception 13
Languages Common, Druidic, Elvish, Sylvan
Challenge 9 (5,000 XP)
Proficiency Bonus +4
Traits

False Appearance. While the treant remains motionless, it is indistinguishable from a normal tree.

Siege Monster. The treant deals double damage to objects and structures.

Actions

Multiattack. The treant makes two slam attacks.

Slam. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) bludgeoning damage.

Rock. Ranged Weapon Attack: +9 to hit, range 60/180 ft., one target. Hit: 16 (2d10 + 5) bludgeoning damage.

Summon Wood Woad (Recharge 5–6). In a surge of corrupting influence, the Treant oozes inky black corruption into the ground. On the next turn, 1d12 of Wood Woads Minions sprout from the ground. Wood Woad Minions have an AC of 10 and will die on the 2nd hit and do 1d6+1 damage per minion spawned 

Habitat: Forest

Sneeysnake

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