Poke-Ability. Alakazam has one of the three following abilities
Synchronize. Alakazam when afflicted with a negative effect if applicable, bestows the afflicter with the effect
Inner Focus. Alakazam gains advantage against saving throws for being Frightened and applies its Wisdom on to hit rolls (normally applies just Intelligence)
Magic Guard. Alakazam gains advantage on all saving throws to spells and magical effects
Evo-Boost. Alakazam gains two +2 to a modifier of its choice, and all attacks dealt by it gain a +10
Teleport. Alakazam teleports to an open space within 120 ft
Kinesis. Alakazam forces a Wisdom Save of 18 on a creature, if failed, the creature is lifted up 10 ft in the air and are restrained for either 1 minute or until Alakazam is hit by an attack that it is vulnerable to
Hypnosis. Alakazam prompts a Con Save of 12 on a creature within 50 ft, if failed, the creature is rendered unconscious
Psychic. Ranged Magical Attack: +12 to hit, range 80/320 ft., single target. Hit: 19 (3d7 + 18) Psychic damage (Target must pass a Wisdom Saving Throw of 18 or have their AC reduced by 2 for 1 minute)
Energy Ball. Ranged Magical Attack: +12 to hit, range 80/320 ft., single target. Hit 17 (3d5 + 18) Force damage (Target must pass a Wisdom Saving Throw of 18 or have their AC reduced by 1 for 2 minutes)
Charge Beam. Ranged Magical Attack: +12 to hit, range 80/320 ft., single target. Hit 12 (2d3 + 18) Lightning damage (Alakazam rolls Intelligence with a DC of 14, if successful, gains 1 die on attacks for 1 minute)
Description
A humanoid looking creature, it seems to spend its time mediating while also creating spoons seemingly out of thin air
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