AC
14
(Chain Shirt)
Initiative
+2 (12)
HP
18
(3d8 + 6)
Speed
30 ft.
| Mod | Save | ||
|---|---|---|---|
| STR | 12 | +1 | +1 |
| DEX | 14 | +2 | +4 |
| CON | 12 | +1 | +1 |
| Mod | Save | ||
|---|---|---|---|
| INT | 11 | +0 | +0 |
| WIS | 13 | +1 | +1 |
| CHA | 11 | +0 | +0 |
Skills
Perception +5, Stealth +6
Senses
Passive Perception 15
Languages
Any one language (usually Common)
CR
1/2 (XP 100; PB +2)
Traits
Keen Hearing and Sight. The Bowman has advantage on Wisdom (Perception) checks that rely on hearing or sight.
Volley Fire: When there is more then one bowman they may take there turn as one and fire simultaneously, after the first time it take 3 attack actions to volley fire. (NOCK, DRAW, LOOSE!).
Actions
Multiattack. The Bowman makes two melee attacks or two ranged attacks.
Shortsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 3) piercing damage.
Longbow. Ranged Weapon Attack: +4 to hit, ranged 150/600 ft., one target. Hit: 6 (1d8 + 2) piercing damage.
Description
Bowmen are especially effective in volley fire, and raining down death on your fow.
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