Armor Class
10
Natural Armor
Hit Points
2
(1d4)
Speed
40 ft.
STR
4
(-3)
DEX
14
(+2)
CON
9
(-1)
INT
2
(-4)
WIS
2
(-4)
CHA
2
(-4)
Condition Immunities
Deafened, Exhaustion, Frightened, Poisoned, Unconscious
Senses
Passive Perception 10
Languages
--
Challenge
1/4 (50 XP)
Proficiency Bonus
+2
Traits
Hunger. When Zombie Squirrel is grappled to a target he will always seek the tenderest of morsels.
Actions
Climb. Zombie squirrel can climb any target and is considered grappled to the target. The target must make a DC 10 Wis save or becomes panicked for 1 minute. Panicked creatures drop all weapons and can respond only with unarmed attacks.
Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., 1 target. Hit: (1d4 + 1) piercing damage.
Description
He is a squirrel. He is a Zombie.







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