Huge Beast, Lawful Evil
Armor Class 16 Natural armor
Hit Points 170 (11d20 + 55)
Speed 30 ft., Swim 30 ft.
STR
21 (+5)
DEX
15 (+2)
CON
20 (+5)
INT
10 (+0)
WIS
10 (+0)
CHA
10 (+0)
Saving Throws STR +9, DEX +6
Skills Perception +2
Damage Resistances Bludgeoning, Fire, Force, Piercing, Slashing, Ranged Attacks
Damage Immunities Acid, Necrotic, Poison
Condition Immunities Charmed, Incapacitated, Prone
Senses Blindsight 10 ft., Passive Perception 12
Languages --
Challenge 9 (5,000 XP)
Proficiency Bonus +4
Actions

Multiattack. Aspid performs two bites or one bite and one constrict per turn.   

Bite. Melee Weapon Attack: +6 to hit, reach 15 ft., one creature. Hit: 12 (1d8 + 1d4) piercing damage plus 4 (1d8) necrotic damage.

Constrict. Melee Weapon Attack: +6 to hit, reach 5 ft., one creature. Hit: 13 (2d8 + 4) bludgeoning damage, and the target is grappled (escape DC 16). Until this grapple ends, the creature is restrained, and the snake can't constrict another target.

Necrotic Toxin (Recharge 3-4).
Aspid spits a batch of necrotic toxin, creating a 20-foot-radius sphere of yellow, nauseating gas centered on a point within range. The cloud spreads around corners, and its area is heavily obscured. The cloud lingers in the air for the duration of 2 rounds.

Reactions

Cunning of the Serpent. Each time Aspid loses more than 15% of its health in a single round or hit with a critical strike due to Armored shell degradationit performs a Disengage and a 40 ft. move as a bonus action. If in the result of the bonus action the Serpent becomes totally covered or heavily obscured, it is granted with a Serpent Strike mythic action.

Mythic Actions

Guidance of the Matriarch. Suligneva grants one of her most fearful minions an ability to see its prey whenever and wherever it goes.
Once a day Aspid is able to lock on a single target and have +3 to hit. When Bite use a 1d6 instead of 1d4. When Constrict  use 2d10.

  • if one of the two eyes of the beast is wounded, it is +1 to hit; no bonus damage when Bite or Constrict ;
  • if both eyes are wounded, the bonus is no longer applicable. 

Bite of madness. The years of traversing through the Forests of the Blood Plague have affected the Desolator. Its blood, skin and bones are infested with the dark magic of sorrowful madness.
Once a day the beast can Bite one person, ignoring its AC. It damages the same as a usual Bite attack, but with an additional psychic damage, instead of necrotic damage. The victim must succeed on a DC 18 Wisdom saving throw or gain a new character flaw from the Indefinite Madness table that lasts until cured.   

Serpent strike. In a 60 ft. radius Aspid can Bite and Constrict a target (without Constrict damage). Bite deals additional psychic damage, instead of necrotic damage. Used as a Legendary action

Description

Armored shell degradation. The hardened skin of the Desolator degrades with each strike. Each time Aspid loses 25% of its max health, a crack in its armored skin appear, and players can make an attempt and strike those caveats, dealing additional damage.
The AC of a caveat is 21, if hit a player deals critical damage. It is only possible to hit a caveat with spells and strikes that require AC check. 
After being hit with an armored shell degradation critical strike, Aspid must react with the Cunning of the Serpent

Monster Tags: Misc Creature

Habitat: DesertForestSwampUnderdarkUnderwater

MutagenicMushrooms

Comments

Posts Quoted:
Reply
Clear All Quotes