Armor Class
12
(leather armor)
Hit Points
19
(3d8 + 6)
Speed
30 ft.
STR
14
(+2)
DEX
12
(+1)
CON
14
(+2)
INT
10
(+0)
WIS
10
(+0)
CHA
10
(+0)
Senses
Passive Perception 10
Languages
Any one language (usually Common)
Challenge
1/4 (50 XP)
Proficiency Bonus
+2
Actions
Greatclub. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) bludgeoning damage.
Description
Not all bandits are the same. Later on they started to hire bulky henchmen to guard their doors, hideouts and treasure. Bandits form gangs, often led by a thug, a veteran or even a spellcaster. They aren't all evil, sometimes oppression, disease or poverty drive people to do bad things.
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