Medium Humanoid (Any Race), Any Non-Lawful Alignment
Armor Class 12 (leather armor)
Hit Points 19 (3d8 + 6)
Speed 30 ft.
STR
14 (+2)
DEX
12 (+1)
CON
14 (+2)
INT
10 (+0)
WIS
10 (+0)
CHA
10 (+0)
Senses Passive Perception 10
Languages Any one language (usually Common)
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Actions

Greatclub. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) bludgeoning damage.

Description

Not all bandits are the same. Later on they started to hire bulky henchmen to guard their doors, hideouts and treasure. Bandits form gangs, often led by a thug, a veteran or even a spellcaster. They aren't all evil, sometimes oppression, disease or poverty drive people to do bad things. 

Monster Tags: NPC

Habitat: ArcticCoastalDesertForestHillUrban

Solarblad3

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