Large Monstrosity, Chaotic Evil
Armor Class 13 (natural armor)
Hit Points 25 (2d20 + 5)
Speed 20 ft., Climb 20 ft.
STR
20 (+5)
DEX
10 (+0)
CON
20 (+5)
INT
3 (-4)
WIS
9 (-1)
CHA
3 (-4)
Saving Throws STR +8, CON +8
Damage Vulnerabilities Acid, Fire
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Necrotic, Poison, Psychic
Senses Darkvision 60 ft., Passive Perception 9
Languages --
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Regeneration. If the corpse collector lands a organ harvest attack on a creature with organs. It regains 25 hit points. (Excess healing past its hit point maximum is lost) If the corpse collector takes acid or fire damage, this trait doesn't function at the start of the corpse collector's next turn.

Creatures who have died, are considered to have 1 harvestable organ, for 1 week, past their death.

Actions

Multiattack. The Corpse Collector can make 3 Slash attacks, or 1 Organ harvest attack and 1 Slash attack.

Organ harvest. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4 piercing damage. The target also makes a death saving throw. Failed death saving throws gained by this feature, are only reset by a long rest or a greater healing spell.

Slash. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.

Previous Versions

Name Date Modified Views Adds Version Actions
6/23/2023 4:07:00 PM
0
1
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Habitat: SwampUnderdark

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