Armor Class
12
Hit Points
5
(2d6 - 2)
Speed
40 ft., Swim 50 ft.
STR
12
(+1)
DEX
15
(+2)
CON
9
(-1)
INT
6
(-2)
WIS
5
(-3)
CHA
8
(-1)
Saving Throws
DEX +4
Senses
Darkvision 60 ft., Passive Perception 8
Languages
Common, Draconic, Orc
Challenge
1/8 (25 XP)
Proficiency Bonus
+2
Traits
Sunlight Sensitivity. While in sunlight, the Cave Lizard has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
Hold Breath. The Cave Lizard can hold its breath for 15 minutes.
Actions
Claw. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) slashing damage.
Stone Throw. Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit: 4 (1d4 + 2) bludgeoning damage.
Description
Cave Lizards are reptilian humanoids that commonly infest caves.
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