Small Humanoid, Any Evil Alignment
Armor Class 12
Hit Points 5 (2d6 - 2)
Speed 40 ft., Swim 50 ft.
STR
12 (+1)
DEX
15 (+2)
CON
9 (-1)
INT
6 (-2)
WIS
5 (-3)
CHA
8 (-1)
Saving Throws DEX +4
Senses Darkvision 60 ft., Passive Perception 8
Languages Common, Draconic, Orc
Challenge 1/8 (25 XP)
Proficiency Bonus +2
Traits

Sunlight Sensitivity. While in sunlight, the Cave Lizard has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Hold Breath. The Cave Lizard can hold its breath for 15 minutes.

Actions

Claw. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) slashing damage.

Stone Throw. Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit: 4 (1d4 + 2) bludgeoning damage.

Description

Cave Lizards are reptilian humanoids that commonly infest caves.

Monster Tags: Kobold

Habitat: CoastalForestHillMountainSwampUnderdark

hernandez360

Comments

Posts Quoted:
Reply
Clear All Quotes