Armor Class
20
Hit Points
125
(12d12)
Speed
40 ft.
STR
24
(+7)
DEX
18
(+4)
CON
18
(+4)
INT
13
(+1)
WIS
14
(+2)
CHA
14
(+2)
Saving Throws
DEX +8, CON +8
Skills
Acrobatics +6, Athletics +6, Intimidation +8
Condition Immunities
Exhaustion, Frightened
Senses
Passive Perception 16
Languages
Common, elvish, orcish
Challenge
9 (5,000 XP)
Proficiency Bonus
+4
Traits
Magical resistance- has advantage on saving throws from magical effects.
Actions
Action Name. Sword. Multiattack. Make 3 attacks with your sword.
Action Melee Attack. Melee Weapon Attack: +10 to hit, reach 5 ft., 1 target. Hit: 21 (5d6 + 6) [slashing] damage.
Bonus Actions
Can take the dodge, disengage, or dash action as a bonus action.
Reactions
Reaction: Parry. Bonhart can use his reaction to add +5 to his AC for one attack.
Description
A gaunt, giant, skeleton of a man, with fishy eyes, a cruel smile, and white tufted mustache. Bonhart is a rutheless assassin, but kills his marks in combat, not by stealth. If he is ever sutably impressed by his prey, he may take them alive, forcing them to fight in the arena.
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Posted Jun 25, 2023I am essentially creating this character to introduce a forced arena sequence, as done in the book The Tower of the Swallow. I am sure you would not be here if you had not read the book. Let me know what you think, and if you have any suggestions. Thank you