Large Aberration, Chaotic Evil
Armor Class 16
Hit Points 90 (12d10 + 24)
Speed 30 ft., Fly 49 ft.
STR
18 (+4)
DEX
14 (+2)
CON
14 (+2)
INT
7 (-2)
WIS
10 (+0)
CHA
6 (-2)
Saving Throws DEX +4, CON +4
Skills Perception +3
Damage Immunities Poison
Condition Immunities Poisoned
Senses Darkvision 60, Passive Perception 14
Languages --
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Reality Distortion: The Corrupted Sentinel Vesparian has the ability to manipulate reality, causing disorientation and confusion. As an action, it can create an area of distorted reality within a 30-foot radius centered on itself. All creatures within the area must make a DC 14 Wisdom saving throw or suffer the effects of the Confusion spell for 1 minute. The affected creature can repeat the saving throw at the end of each of its turns, ending the effect on a success.

Corrupted Nature: The Corrupted Sentinel Vesparian is immune to poison damage, and its attacks are considered magical for the purpose of overcoming resistance and immunity to non-magical attacks.

Actions

Multiattack: The Corrupted Sentinel Vesparian makes two attacks: one with its Bite and one with its Claws.

Bite: Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 4) piercing damage plus 7 (2d6) necrotic damage.

Claws: Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 14 (2d8 + 4) slashing damage.

Reality Shatter (Recharge 5-6): The Corrupted Sentinel Vesparian unleashes a wave of reality-bending energy in a 30-foot cone. Each creature in that area must make a DC 14 Dexterity saving throw, taking 24 (7d6) force damage on a failed save, or half as much damage on a successful one. Additionally, any creature that fails the saving throw has its movement speed reduced by half until the end of its next turn.

Reactions

Reactions: Arcane Shield: When the Corrupted Sentinel Vesparian is hit by an attack, it can use its reaction to activate an arcane shield, gaining a +2 bonus to AC until the start of its next turn.

Legendary Actions

The Corrupted Sentinel Vesparian can take 3 legendary actions, choosing from the options below. It can only use one legendary action at a time, and only at the end of another creature's turn. It regains spent legendary actions at the start of its turn.

  • Reality Warp: The Corrupted Sentinel Vesparian teleports up to 30 feet to an unoccupied space it can see.
  • Distorted Strikes: The Corrupted Sentinel Vesparian makes one additional attack with its Bite or Claws.
  • Reality Echo: The Corrupted Sentinel Vesparian creates a wave of reality distortion in a 15-foot radius centered on itself. All creatures within the area must make a DC 14 Dexterity saving throw or be pushed 10 feet away and knocked prone.
Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

The Corrupted Sentinel Vesparian is a formidable foe with its reality-bending powers. Its ability to distort reality creates chaos and confusion among its enemies, while its physical attacks deal significant damage. The creature's corrupted nature and immunity to poison make it a formidable adversary in combat.

The Corrupted Sentinel Vesparian stands before you, a sight both mesmerizing and unnerving. Its once vibrant and shimmering exoskeleton is now tainted with pulsating veins of ethereal blue energy, tracing intricate patterns across its form. The corruption from the Arcane Core has warped its body, distorting its once sleek and elegant shape into a twisted and jagged form.

The creature's eyes, once sharp and keen, now emit a flickering azure glow, filled with a chaotic energy that dances within. As it moves, the air around it shimmers and crackles with residual arcane power, causing ripples and distortions in the fabric of reality. The very ground beneath its feet seems to tremble in response to its presence.

The corrupted energy seeps through its chitinous armor, crackling and pulsating with each movement. Arcane symbols and sigils writhe across its exoskeleton, their glow intensifying with its growing corruption. The once graceful appendages are now twisted and elongated, tipped with razor-sharp edges that shimmer with the same pulsating blue energy.

The Corrupted Sentinel Vesparian channels the power of the Arcane Core, using it to unleash devastating attacks. With each strike, bursts of arcane energy explode outward, distorting the surrounding space and sowing chaos. The air crackles and shimmers as it struggles to contain the sheer power radiating from the creature.

No longer a protector, the Corrupted Sentinel Vesparian has become an embodiment of the corrupted arcane forces that permeate the dungeon. Its loyalty to the hive remains, but its actions are driven by a corrupted purpose, seeking to eliminate any threats to the Arcane Core's power. This formidable adversary poses a significant challenge, wielding the twisted might of the Arcane Core's corruption in its relentless pursuit.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

DootyBoi

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