Large Giant, Chaotic Evil
Armor Class 16 (natural armor)
Hit Points 84 (8d12 + 40)
Speed 30 ft.
STR
18 (+4)
DEX
13 (+1)
CON
20 (+5)
INT
6 (-2)
WIS
6 (-2)
CHA
10 (+0)
Skills Perception +2
Condition Immunities Deafened, Poisoned, Unconscious
Senses Darkvision 60 ft., Passive Perception 12
Languages Giant
Challenge 7 (2,900 XP)
Proficiency Bonus +3
Traits

Keen Smell. The troll has advantage on Wisdom (Perception) checks that rely on smell.

Regeneration. The troll regains 10 hit points at the start of its turn. If the troll takes acid or fire damage, this trait doesn't function at the start of the troll's next turn. The troll dies only if it starts its turn with 0 hit points and doesn't regenerate.

Magic Resistance. The clockwork has advantage on saving throws against spells and other magical effects.

Unusual Nature. The clockwork doesn’t require air, food, drink, or sleep.

Actions

Multiattack. The troll makes three attacks: one with its bite and two with its claws.

Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) piercing damage.

Claw. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.

Vicious Mockery.  You unleash a string of insults laced with subtle enchantments at a creature you can see within 60 ft.. If the target can hear you (though it need not understand you), it must succeed on a Wisdom saving throw DC 12 or take 2d4 psychic damage and have disadvantage on the next attack roll it makes before the end of its next turn.

Description

Hailing from a Clockwork realm of darkness and hatred, these half construct monsters thrive on the misery of others.  They can attack with teeth and claw but they prefer to insult their victims in an endless string of simple insults against their target.  While they need neither food or drink, they seem to thirst for the tears of those they insult and crave it with reckless abandon.

Habitat: UnderdarkUrban

Odassia

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