Medium Undead, Chaotic Evil
Armor Class 14
Hit Points 38 (8d8 + 8)
Speed 40 ft.
STR
16 (+3)
DEX
13 (+1)
CON
10 (+0)
INT
7 (-2)
WIS
10 (+0)
CHA
6 (-2)
Damage Immunities Poison
Condition Immunities Charmed, Exhaustion, Poisoned
Senses Darkvision 60 ft., Passive Perception 10
Languages Common
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Alert The monster has advantage on Dexterity checks for initiative. Additionally, the monster can’t be surprised, and any creatures don’t gain advantage on attack rolls against it as a result of being hidden from it.

Light Sensitivity. While in bright light, the monster has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Reckless. At the start of its turn, the monster can gain advantage on all melee weapon attack rolls it makes during that turn, but attack rolls against it have advantage until the start of its next turn.

 

Actions

Multi-Attack: The Alpha ghoul performs two claw attacks.

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: (2d6 + 3) piercing damage.

Claws. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: (2d4 + 3) slashing damage. If the target is a creature other than an elf or undead, it must succeed on a DC 13 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success

Description

With their razor-sharp teeth and jagged claws, ghouls roam the night in packs, driven by an insatiable hunger for humanoid flesh.

The Alpha Ghoul, is often a more physically imposing variation of the species. Often seen towering a few feet above its smaller companions. Typically male, but not always  often found ruling its pack through brute force. 

When the ghouls scavenge their prey, The Alpha Ghoul is given first chances to eat and consume its meal. This has caused the Alpha Ghoul to have increased vitality and physical strength compared to the others in its pack. 

The Alpha Ghoul may sometimes posses unique physical and martial traits compared to its companions, whether a natural or magically enhanced defect scholars have not decided. As capturing a live ghoul is often more complicated than eradicating their nests when found.

 

Habitat: SwampUnderdarkUrban

Darkwaterofdrakor

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