Large Humanoid, Neutral Evil
Armor Class 15 (natural armor)
Hit Points 105 (14d10 + 28)
Speed 30 ft.
STR
20 (+5)
DEX
8 (-1)
CON
15 (+2)
INT
5 (-3)
WIS
10 (+0)
CHA
5 (-3)
Damage Immunities Poison
Condition Immunities Poisoned
Senses Darkvision 60 ft., Passive Perception 10
Languages None.
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Actions

Greataxe. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 18 (2d12 + 5) slashing damage.

Description

The Church Giant is a large humanoid servant of the Healing Church. Towering in height, they have pale skin and a vacant expression. Their attire consists of a black hat, a white mantle, and a bell that hangs from their neck. The ringing bell accompanies their heavy footsteps, making their presence easily identifiable.

Despite their massive size and strength, the Church Giants are surprisingly thin. This, coupled with their pale complexion, suggests a connection to the ancient Pthumerians. It is believed that they were created by the Pthumerians as strong brainwashed slaves, and the Healing Church took control of them after their discovery in the Labyrinth.

In combat, the Church Giant wields its massive greataxe with devastating power. While their attacks are relatively easy to dodge, the sheer force behind their strikes can still be lethal. They serve as formidable adversaries, capable of quickly overpowering their opponents with their brute strength.

Dracularsx

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