Small Humanoid, Chaotic Neutral
Armor Class 13 natural armor
Hit Points 10 (3d6)
Speed 25 ft., burrow 10 ft., climb 25 ft.
STR
9 (-1)
DEX
16 (+3)
CON
11 (+0)
INT
14 (+2)
WIS
12 (+1)
CHA
8 (-1)
Skills History +4, Investigation +4, Nature +4, Perception +3
Senses Darkvision 60 ft, Passive Perception 13
Languages Common , Zoog
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Traits

Pouches. The zoog has two small pouches, each of which can fit a palm-sized object. It can use the Use an Object action to retrieve an object within as a bonus action using its tail or facial tentacles.

Trap Culture. Whenever the zoog makes an ability check with artisan’s tools to create a trap or with thieves’ tools to disable a trap, it is considered proficient with the tool. Whenever it makes a saving throw against a trap, it is considered proficient in the saving throw. 

Actions

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage.

Description

Zoogs are natives of the Dreamlands and well-known for their tricks and traps. All four of a zoog’s limbs are clawed and form small prehensile hands. They are small rat-like beings, rarely weighing more than 20 pounds. This small, furry burrower has a bare, prehensile tail and a narrow, sharp-fanged mouth. Its nose is subdivided into many small tentacles that writhe constantly.

Lord_Infernum

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