Medium Humanoid (Human), Chaotic Evil
Armor Class 16 (Natural Armor) (Dexterity)
Hit Points 70 (10d10 + 40)
Speed 45 ft.
STR
16 (+3)
DEX
18 (+4)
CON
16 (+3)
INT
6 (-2)
WIS
14 (+2)
CHA
6 (-2)
Saving Throws STR +6, DEX +7, CON +6
Skills Acrobatics +10, Athletics +9, Perception +7, Stealth +10
Damage Vulnerabilities Fire
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Poison
Condition Immunities Exhaustion, Poisoned
Senses Blindsight 60 ft., Darkvision 5 ft., Passive Perception 16
Languages Common Cannot read or write
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Evasion. When the Wendigo is subjected to an effect that allows them to make a Dexterity saving throw to take only half damage, they instead take no damage if they succeed on the saving throw, and only half damage if they fail.

Mimic The Wendigo can mimic any sound it hears including voices. A creature can make an Insight check of 15  to tell that they are mimicked sounds.

 

Actions

Multi-attack. 2 Claws

or

1 Claw and 1 Bite.

Claw. Melee attack + 7 to hit, reach 10 ft, one target, (2d6+4) slashing damage

Bite. Melee Attack +7 to hit, reach 5 ft, one target, (1d12+4) piercing damage plus (1d6) acid damage

Reactions

Claw. Melee attack + 7 to hit, reach 10 ft, one target, (2d4+4) slashing damage

or

Bite. Melee Attack +7 to hit, reach 5 ft, one target, (1d10+4) piercing damage plus (1d6) acid damage

Description

A thin, lanky, pale white skinned, humanoid. It crawls on all fours in most situations. It is the result of madness, interbreeding, and cannibalism for hundreds of years. Its eyes fogged over, and its mouth shines with sharp shark like teeth. Its hands wield razor like claws. It tends to inhabit caves, and abandoned mines, preying on anything that wanders too far from a nearby trail, or bravely too deep into its inhabited cave. The Wendigo only leaves its home cave if its flushed out, or in search for food at night.It is a blood thirsty beast that will kill even its own kind in a fit of rage and feast on them. These gluttonous creatures taste for blood is usually never fulfilled too easily and, usually must either be fought off hard enough until it momentarily backs down or is slain. Additionally Wendigo cannot see passed 5 feet, and use their sense of hearing and smell up to 60 feet. Wendigo also do not ever feel the need to sleep.

Previous Versions

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6/7/2019 4:20:35 AM
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