Evasion. When the Wendigo is subjected to an effect that allows them to make a Dexterity saving throw to take only half damage, they instead take no damage if they succeed on the saving throw, and only half damage if they fail.
Mimic The Wendigo can mimic any sound it hears including voices. A creature can make an Insight check of 15 to tell that they are mimicked sounds.
Multi-attack. 2 Claws
or
1 Claw and 1 Bite.
Claw. Melee attack + 7 to hit, reach 10 ft, one target, (2d6+4) slashing damage
Bite. Melee Attack +7 to hit, reach 5 ft, one target, (1d12+4) piercing damage plus (1d6) acid damage
Claw. Melee attack + 7 to hit, reach 10 ft, one target, (2d4+4) slashing damage
or
Bite. Melee Attack +7 to hit, reach 5 ft, one target, (1d10+4) piercing damage plus (1d6) acid damage
Description
A thin, lanky, pale white skinned, humanoid. It crawls on all fours in most situations. It is the result of madness, interbreeding, and cannibalism for hundreds of years. Its eyes fogged over, and its mouth shines with sharp shark like teeth. Its hands wield razor like claws. It tends to inhabit caves, and abandoned mines, preying on anything that wanders too far from a nearby trail, or bravely too deep into its inhabited cave. The Wendigo only leaves its home cave if its flushed out, or in search for food at night.It is a blood thirsty beast that will kill even its own kind in a fit of rage and feast on them. These gluttonous creatures taste for blood is usually never fulfilled too easily and, usually must either be fought off hard enough until it momentarily backs down or is slain. Additionally Wendigo cannot see passed 5 feet, and use their sense of hearing and smell up to 60 feet. Wendigo also do not ever feel the need to sleep.
Previous Versions
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6/7/2019 4:20:35 AM
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Coming Soon
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