Large Construct, Any Good Alignment
Armor Class 20 (natural armor)
Hit Points 210 (20d10 + 6)
Speed 50 ft.
STR
25 (+7)
DEX
9 (-1)
CON
22 (+6)
INT
10 (+0)
WIS
21 (+5)
CHA
10 (+0)
Saving Throws STR +13, CON +12, WIS +11
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Adamantine, Damage from Spells
Damage Immunities Cold, Fire, Necrotic, Poison
Senses Blindsight Rang of 80ft, Tremorsense Rang of 80ft, Passive Perception 15
Languages Common Common,
Challenge 18 (20,000 XP)
Proficiency Bonus +6
Traits

Warming Hearth. When taking a short or long rest inside this creature. You gain the befits of the Bess spell and Protection from Evil and Good. 

Natural Made. These beings are naturally formed over time and thus can eat rock, stone, and plant material like trees. And if damaged and can eat any of them while not being attacked, regain 5d6 hit points while not unconscious.

Evil Begone. Evil-aligned creatures can not enter this being.

Ageless Sleep. When Reduced to 0, hit points will appear to be destroyed and are unconscious until they regain their total hit points, and they will slowly rebuild themselves and reawaken. Until then, they have a speed of 0 and can not move. Or if a creature casts mending on it, use the spell-casting ability plus their Constitution modifier and the Buildlings Constitution modifier. And will automatically rebuild and reawaken. But will permanently die when any part of them is shattered.

To Bits. When unconscious, any part of them can be broken, thus rendering them permanently dead. But as a response, they will violently erupt in primordial magic, dealing 6d12 force damage. But the lingering magic will heal the land, sprouting plant life around them and sprouting exotic rare plants native to the region. 

Immutable Form. The Buildling is immune to any spell or effect that would alter its form.

Magic Resistance. The Buildling has an advantage on saving throws against spells and other magical effects.

Magic Weapons. The Buildling weapon attacks are magical.

Actions

Multiattack. The Buildlings make four melee attacks.

Action Melee Attack. Melee Weapon Attack: +8 to hit, reach 15 ft., up to 4 targets. Hit 24 (3d12 + 8) [Bludgeoning] damage. 

 

Bonus Actions

Bonus Action Ranged Attack. Chimney Shot Attack: +8 range 10/80ft. 1 Target. (4d12 + 8) [Fire/Bludgeoning] damage.

Bonus Action Ranged Attack. Flame of the Chimney 45ft Cone, Each creature in that area must make a DC 21 Dexterity saving throw, taking 63 (18d6) fire damage on a failed save or half as much damage on a successful one.

Description

It will take on the appearance of homes from villages, taverns, cities, and kingdoms. But have multiple legs and arms that look similar to tree roots. But on the inside can look like any number of homes and furniture. They can move parts of themselves to help whoever takes residents within them (exp: plank, walls, or doors but it is entirely up to DM discretion) but will always have a fireplace for their friends to be warm.

Monster Tags: construct

xeno9658

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