Dominant Spirit. The Treant is considered friendly to all plant creatures. It can assert control over plant creatures of CR 5 or lower.
Durable Flora. If exposed to daylight at the start of its turn, the Treant gains 15 temporary hit points.
Multiattack. The Treant makes two attacks. It may only use Firefly Breath once per turn.
Branch. Melee Weapon Attack: +12 to hit, reach 10 ft., 1 target. Hit: 27 (4d10 + 7) bludgeoning damage.
Boulder. Ranged Weapon Attack: +12 to hit, range 60/240 ft., 1 target. Hit: 23 (4d8 + 7) bludgeoning damage.
Firefly Breath. The Treant unleashes a horde of fireflies from gaps and knots within itself, exhaling them in a 30ft cone. All creatures within the cone must make a DC 24 Dexterity saving throw. On a failed save , the fireflies attach to them and light them up. All attacks against creatures lit up in this way have advantage, and all attacks made by plants against these creatures score a critical hit on an 18, 19 or 20. Any creature lit up in this way can use their action to get rid of the fireflies from their body.
Bark Shield. The Treant can use its reaction to give itself advantage on a saving throw.
Description
The older, wiser spirits inhabiting these trees are rarely awakened. When they are, they use their mighty vessels to bring peace to the forests.
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