Bloodthirsty. V1’s inherently magical plating allows it to collect the blood of its foes, repairing it in mid battle. If V1 is within 5ft of a creature that can bleed when it takes damage, heal V1 for half of the damage the creature takes.
Multiattack. V1 may attack twice per turn, using any combination of actions.
Whiplash. Ranged Weapon Attack: +3 to hit, reach 50/70 ft. 1 target. Hit: 1 [Piercing] damage. If the creature hit is medium or smaller, it will be moved to a position within 5ft of V1, while if the creature is large or bigger, V1 will be moved to the target.
Knuckleblaster. Melee Weapon Attack: +8 to hit, reach 5 ft., 1 target. Hit: 18 (4d6 + 4) [Bludgeoning] damage.
Flintlock. Ranged Weapon Attack: +6 to hit, range 50/100 ft., 1 target. Hit: 13 (2d8 + 4) [Piercing] damage.
Lever Action Shotgun. Ranged Weapon Attack: +8 to hit, range 10/40ft., 1 target. Hit: 28 (4d12+2) [Piercing] damage.
Nailgun. Ranged Weapon Attack: +6 to hit, range 30/50ft., 3 targets. Hit: 10 (2d6+3) [Piercing] damage.
Drill. Ranged Weapon Attack: +3 to hit, range 40/45ft., 1 target. Hit: 49 (5d12+16) [Piercing] damage. V1 can heal from a range of 20ft from this attack.
Cannon. Ranged Weapon Attack: +6 to hit, range 40/60ft., 1 target. Hit: 34 (3d20+2) [Bludgeoning] damage.
Parry. If V1 is about to take damage from a melee attack within 5ft of it, V1 may make a DC 15 dexterity check to parry it. On success, the original attack is canceled, and the attacker receives 10 bludgeoning damage.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
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6/24/2023 2:08:48 PM
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5
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1
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B
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Coming Soon
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