Flourish. The captain adds its Charisma modifier to the damage roll for its longsword attacks (included in the attack).
Sea Legs. The captain has advantage on ability checks and saving throws to resist being knocked prone.
Multiattack. The captain makes two attacks: one with its flintlock and one with its longsword.
Flintlock. Ranged Weapon Attack: +6 to hit, range 30/90 ft., one target. Hit: 6 (1d10 + 4) piercing damage.
Longsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 9 (1d8 + 5) slashing damage, or 10 (1d10 + 5) slashing damage if used with two hands.
Shape Up, Ye Dog (2/day). Whenever a friendly creature within 30 feet of the captain that can hear it misses with an attack, the captain can yell perilous threats to allow that creature to reroll the attack roll.
Parry. Skybeard adds 2 to its AC against one melee attack that would hit him. To do so, Skybeard must see the attacker.
Skybeard can take 2 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. He regains spent legendary actions at the start of its turn.
Weapon Attack. Skybeard makes a weapon attack.
Command Ally. Skybeard targets one ally it can see within 30 feet of it. If the target can see or hear him, the target can make one melee weapon attack using its reaction and has advantage on the attack roll.
Rallying Cry (Costs 2 Actions). Skybeard and all pirates within 30 feet that can see or hear him regain 20 hit points.