Tiny Swarm of Large celestials
Armor Class 12
Hit Points 14 (2d4 + 6)
Speed 10 ft.
STR
5 (-3)
DEX
12 (+1)
CON
4 (-3)
INT
12 (+1)
WIS
2 (-4)
CHA
25 (+7)
Senses Passive Perception 1
Languages --
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Traits

saze to exist - dies, if wants to

Actions

run and hide

Randomizer - d%, 80% and bellow something random happens (completly controlled by your dm)

Bonus Actions

Enter the description for how bonus actions work for your monster here.

Reactions

Reaction Name. Enter the description for your action.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Loginisbest

Comments

Posts Quoted:
Reply
Clear All Quotes