Huge Swarm of Medium undead, Chaotic Evil
Armor Class 25 plate
Hit Points 1400 (2d12)
Speed
STR
24 (+7)
DEX
17 (+3)
CON
17 (+3)
INT
20 (+5)
WIS
15 (+2)
CHA
11 (+0)
Saving Throws STR +11, DEX +7
Damage Vulnerabilities Acid, Lightning, Thunder
Damage Resistances Force, Radiant
Damage Immunities Cold, Fire, Necrotic, Piercing
Condition Immunities Grappled, Petrified
Senses Passive Perception 19
Languages --
Challenge 12 (8,400 XP)
Proficiency Bonus +4
Traits

Special Trait Name. Enter the description for your special trait.

Spellcasting. The [monster name] is a #-level spellcaster. Its spellcasting ability is [ability score] (spell save DC #, +# to hit with spell attacks). The [monster name] has following [class name] spells prepared:
Cantrips (at will): [spell name], [spell name] 
1st level (# slots): [spell name], [spell name] 

Actions

Action Name. Enter the description for your action.

stomp. Melee Weapon Attack: +9 to hit, reach 30 ft., 3 target. Hit: 16 (2d12 + 13) [bludgeoning] damage. 

ground pound. Melee Weapon Attack: +7 to hit, reach 30 ft., 3 target. Hit: 19 (3d8 + 16) [bludgeoning] damage. 

rockets. RangedWeapon Attack: +5 to hit, range 40/60 ft., 2 target. Hit: 22 (1d20 + 15) [force] damage.

Bonus Actions

Enter the description for how bonus actions work for your monster here.

Reactions

Reaction Name. Enter the description for your action.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

laser charge (Costs 2 Actions). the creature aims its hand at any given area and spends its turn charging an attack.

flame charge (Costs 2 Actions). the creature aims its hand at any given area and spends its turn charging an attack.

war horn (Costs 2 Actions). a large war horn emanates from the creatures check, calling in reinforcements consisting of city guards

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Palm beam. RangedWeapon Attack: +14 to hit, range 50/90 ft., 4 target. Hit: 40 (2d20 + 30) [radiant] damage.

flame thrower. RangedWeapon Attack: +14 to hit, range 30/60 ft., 3 target. Hit: 20 (1d20 + 19) [fire] damage.

Description

Enter a general description for your monster here.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

ainclad

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