Surefooted. When in a bog or swamp, Bog Children can travel across difficult terrain as if it were normal terrain.
Swamp Lung. Bog Children can hold their breath for up to 1 hour.
Ambush Hunters. Bog Children have advantage on stealth rolls inside bogs and swamps.
Pack Tactics. Bog Children have advantage on attack rolls against creatures if at least one of the Bog Child's allies is within 5 feet of the creature and the ally isn't incapacitated.
Clamber. Bog Children can use their action to clamber on top of a creature and not let go. The Bog Child must win a contested Dexterity check to succeed. If successful, the Bog Child has advantage on its next attack. The creature the Bog Child has clambered onto is not grappled, and may act and react normally. Any of the creature’s allies have disadvantage when attacking the Bog Child. The creature can throw the Bog Child off by successfully making a DC10 Strength check.
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., 1 target. Hit: 1d4 + 1 piercing damage. The target must make a successful DC14 Constitution save or become poisoned.
Description
Thought to be the result of a wizard's cruel experiments on goblins, Bog Children are about the size of human toddlers with large, round heads, large, black eyes, and large mouths featuring three rows of small, sharp teeth. They have green skin and are often covered in moss or algae.
Bog Children live in swamps, hunting for food in packs of 5 to 10. They are incredibly fast and blend in easily with the vegetation, making them effective at ambushing the unwary.
Whatever they once may have been, Bog Children are no longer capable of speech or the use of tools and weapons.
Previous Versions
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5/12/2023 6:51:11 PM
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5/18/2023 6:02:19 PM
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5/26/2023 3:40:47 PM
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6/23/2023 2:28:24 PM
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6/24/2023 9:39:23 PM
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