Large Construct, Unaligned
Armor Class 16 Natural Armour
Hit Points 100 (10d10 + 40)
Speed 60 ft., (hover)
STR
14 (+2)
DEX
18 (+4)
CON
16 (+3)
INT
6 (-2)
WIS
10 (+0)
CHA
6 (-2)
Damage Immunities Poison, Psychic
Condition Immunities Charmed, Frightened, Poisoned
Senses Darkvision 60ft, Passive Perception 10
Languages --
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

Puppeteer's Grasp. The Puppeteer can possess the Skyborne Sentinel and control its movements and actions as if they were the puppet itself. The Puppeteer's statistics and abilities remain the same, including their spellcasting ability, spell save DC, and spell attack bonus. This Puppet is unable to move or take action unless possess by a Puppeteer and is otherwise considered incapacitated.

Aerial Agility. The Skyborne Sentinel excels at aerial combat. It has advantage on Dexterity saving throws against effects that would impede its movement or abilities to flying.

Ethereal Wings. The puppet is equipped with ethereal wings that grant it the ability to hover and fly effortlessly. It does not require concentration to maintain its flight and can hover in place without expending any movement.

Actions

Aerial Blade. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 13 (2d8 + 4) slashing damage.

Whirling Gust (Recharge 5-6). The Skyborne Sentinel unleashes a whirling gust of wind in a 20-foot cone. Each creature in the area must make a Dexterity saving throw (DC 14) or take 16 (3d8 + 2) bludgeoning damage and be pushed 10 feet away from the puppet. On a successful save, the creature takes half damage and isn't pushed.

Description

The Skyborne Sentinel is an awe-inspiring puppet crafted specifically for aerial engagements. With an imposing height of 12 feet, it embodies grace and agility, designed to dominate the skies. Constructed from lightweight yet durable materials, it boasts wings and intricate mechanisms that grant it unparalleled maneuverability. The Skyborne Sentinel is a sight to behold as it soars through the air with ease.

The Skyborne Sentinel is a majestic force in the air, dominating aerial battles with its swift and agile maneuvers. With its ethereal wings and deadly aerial blade, it can engage foes both in melee and by utilizing gusts of wind to control the battlefield. Whether defending the skies or launching airborne assaults, the Skyborne Sentinel, guided by the Puppeteer's control, brings a new dimension to combat and offers an exciting dynamic for the subclass.

Note. As always, the statistics provided are an example and can be adjusted by the Dungeon Master to maintain game balance and suit the campaign's specific needs.

 

Monster Tags: construct

GamingKitsune99

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