Magic Resistance. Baby Phoenix has advantage on saving throws against Spells and other magical effects.
Limited Telepathy. Baby Phoenix can magically communicate simple ideas, emotions and images telepathically with any creature within 100ft. of it that can understand a Language.
Fire to Ash. When the Baby Phoenix dies, Phoenix Egg appears in the space the Baby Phoenix previously occupied. If the Baby Phoenix was in flightm the Phoenix Egg ignores any damage resulting from the fall.
Magic Weapons. Baby Phoenix's weapon attacks are magical.
Talons. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1 slashing damage plus (1d6) fire damage.
Fire Ray. Ranged Spell Attack: +5 to hit, range 15 ft., one target. Hit: 4 (1d8) fire damage.
Protective Shroud. Baby Phoenix can shroud a willing creature with a protective aura. The creature shares its magic resistance trait. Baby Phoenix cannot take any action while shrouding, and must stay within 5 ft. of the creature or the effect ends. Baby Phoenix regains the ability to use this feature after the Baby Phoenix finishes a short or long rest. Unless otherwise specified. Baby Phoenix will always try to shroud its bonded creature as its first action during combat.
Illumination. Baby Phoenix sheds bright light in a 30-foot radius and dim light in an additional 30 feet. The effect lasts for an hour unless canceled with a bonus action or dispelled.
New Life. When a creature bonded to the Baby Phoenix within the Baby Phoenix's sight has its hit points drop to 0 or dies, Baby Phoenix can make DC 10 charisma check. If passed, Baby Phoenix can transfer all of its remaining hit points to the fallen, or if the creature has died, bringit back to 0 hp. The Baby Phoenix turns into Phoenix Egg after successfully using this feature.