Large Construct, Unaligned
Armor Class 16 Natural Armour
Hit Points 100 (10d10 + 40)
Speed 30 ft.
STR
16 (+3)
DEX
18 (+4)
CON
18 (+4)
INT
6 (-2)
WIS
10 (+0)
CHA
6 (-2)
Damage Immunities Poison, Psychic
Condition Immunities Charmed, Frightened, Poisoned
Senses Darkvision 60ft, Passive Perception 10
Languages --
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

Puppeteer's Grasp. The Puppeteer can possess the Arcane Marksman and control its movements and actions as if they were the puppet itself. The Puppeteer's statistics and abilities remain the same, including their spellcasting ability, spell save DC, and spell attack bonus. This Puppet is unable to move or take action unless possess by a Puppeteer and is otherwise considered incapacitated.

Ranged Precision. While the Puppeteer is possessing the Arcane Marksman, they gain advantage on all ranged attack rolls made by the puppet. This reflects the puppet's advanced targeting systems and the Puppeteer's mastery over ranged combat.

Arcane Ammunition. The Arcane Marksman's ammunition is infused with arcane energy. Its ranged attacks deal an additional 1d6 force damage on a hit, representing the enhanced power behind each shot.

Actions

Arcane Shot. Ranged Weapon Attack: +8 to hit, range 150/600 ft., one target. Hit: 12 (2d6 + 4) piercing damage plus 1d6 force damage.

Multi-Shot (Recharge 5-6). The Arcane Marksman unleashes a barrage of magical arrows, raining down on a chosen area. Each creature in a 30-foot radius centered on a point within 150 feet must make a Dexterity saving throw (DC 14) or take 22 (4d10) force damage, or half damage on a successful save.

Description

The Arcane Marksman is a towering puppet standing at a height of 12 feet, tailored for long-range engagements. Constructed from reinforced metal alloys and intricate enchantments, it possesses a sleek and streamlined design. Its arms are equipped with complex mechanisms and integrated arcane bows, capable of launching devastating projectiles with pinpoint accuracy.

The Arcane Marksman empowers the Puppeteer to excel in long-range combat. With its advanced targeting systems and the Puppeteer's skillful control, the puppet becomes a master of ranged precision, launching devastating shots with deadly accuracy. The addition of arcane ammunition enhances the puppet's attacks, infusing each strike with additional force damage. With the Puppeteer's guidance, the Marksmanship Vanguard becomes a formidable force on the battlefield, capable of taking down targets from a distance

Note. As always, the statistics provided are an example and can be adjusted by the Dungeon Master to maintain game balance and suit the campaign's specific needs.

 

Monster Tags: construct

GamingKitsune99

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