Puppeteer's Grasp. The Puppeteer can possess the Terrain Warden and control its movements and actions as if they were the puppet itself. The Puppeteer's statistics and abilities remain the same, including their spellcasting ability, spell save DC, and spell attack bonus. This Puppet is unable to move or take action unless possess by a Puppeteer and is otherwise considered incapacitated.
Agile Maneuvers. The Terrain Warden excels in navigating difficult terrain. It has advantage on ability checks and saving throws made to resist being grappled, restrained, or knocked prone. Additionally, its movement is unaffected by difficult terrain
Protective Shield. While moving, the Terrain Warden can activate an energy shield for additional protection. It gains a +2 bonus to its AC until the start of its next turn. This bonus reflects the puppet's ability to swiftly adapt and deflect incoming attacks while on the move.
Slam. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 16 (2d10 + 4) bludgeoning damage.
Burst of Speed (Recharge 5-6). The Terrain Warden can activate its internal mechanisms, granting it increased speed and agility. For the next minute, its movement speed is doubled, and it can move through the space of any creature that is of a size larger than its own.
Description
The Terrain Warden is a formidable puppet crafted with specialized features for navigating challenging landscapes and safeguarding itself during movement. Standing at a height of 10 feet, it possesses sturdy construction and additional mechanisms to overcome obstacles. Its exterior is adorned with earth-toned materials, blending seamlessly with the natural surroundings.
The Terrain Warden excels in traversing difficult terrain and maintaining its defenses while in motion. Its sturdy construction and specialized features make it adept at overcoming obstacles and providing protection. With the Puppeteer's control, the Terrain Warden becomes a force to be reckoned with in challenging landscapes, ensuring the puppet and its allies can navigate and defend themselves effectively.
Note. As always, the statistics provided are an example and can be adjusted by the Dungeon Master to maintain game balance and suit the campaign's specific needs.
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