Large Construct, Unaligned
Armor Class 17 Natural Armour
Hit Points 100 (10d10 + 40)
Speed 30 ft.
STR
16 (+3)
DEX
14 (+2)
CON
18 (+4)
INT
10 (+0)
WIS
12 (+1)
CHA
6 (-2)
Damage Immunities Poison, Psychic
Condition Immunities Charmed, Frightened, Poisoned
Senses Darkvision 60ft, Passive Perception 12
Languages --
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

Puppeteer's Grasp. The Puppeteer, when possessing the Dimensional Hunter, can control its movements and actions as if they were the puppet itself. The Puppeteer's statistics and abilities remain the same, including their spellcasting ability, spell save DC, and spell attack bonus. This Puppet is unable to move or take action unless possess by a Puppeteer and is otherwise considered incapacitated.

Dimensional Containment. The Dimensional Captor is equipped with an inner dimensional space, capable of capturing and containing creatures. When the puppet makes a successful grapple attack, the target creature is pulled into the inner dimension, effectively restraining andincapacitated this removes them from the battlefield. The captured creature remains within the puppet until released or until a condition specified by the Puppeteer is met. The Dimensional Captor can can tain 2 creatures and must let one out before trying tp contain another.

Hunter's Instinct. The Dimensional Hunter possesses an innate ability to track its prey. The Puppeteer can focus on a specific creature as a bonus action and gain advantage on Wisdom (Survival) checks made to track that creature. The Puppeteer also has advantage on any Intelligence (Investigation) checks made to find information related to the target creature.

Actions

Grasping Chains. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 14 (2d8 + 4) bludgeoning damage. If the target is a creature, it must succeed on a Strength saving throw DC 15 or be grappled

Grappling Bolt. Ranged Spell Attack: +6 to hit, range 60 ft., one target. Hit: The target is grappled by the enchanted chain. The target must succeed on a DC 15 Strength saving throw at the start of its turn or take 10 (2d6 + 3) bludgeoning damage. The target can use its action to attempt to break free, repeating the saving throw.

Description

The Dimensional Captor is a remarkable puppet specifically crafted for capturing and containing creatures within its inner dimensional space. Standing at a height of 10 feet, it possesses a sleek and enigmatic design, concealing its true purpose. Constructed from mystical materials and imbued with extradimensional magic, it possesses the ability to trap and imprison creatures within its hidden recesses

The Dimensional Captor serves as a unique puppet capable of capturing and containing creatures within an extradimensional prison. With its powerful grasping chains and the Puppeteer's control, it can ensnare enemies and remove them from combat, effectively neutralizing them. The Dimensional Captor provides the Puppeteer with a powerful tool for capturing targets alive, obtaining valuable information, or temporarily removing threats from the battlefield.

Note. The statistics provided are just an example. The Dungeon Master may adjust the puppet's abilities, hit points, and other details to fit the campaign's balance and desired challenge level.

Monster Tags: construct

GamingKitsune99

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