Medium Ooze, Unaligned
Armor Class 14
Hit Points 200 (20d10 + 90)
Speed 15 ft., Climb 10 ft.
STR
17 (+3)
DEX
10 (+0)
CON
19 (+4)
INT
12 (+1)
WIS
7 (-2)
CHA
8 (-1)
Damage Vulnerabilities Psychic
Damage Resistances Acid, Cold, Fire
Condition Immunities Blinded, Exhaustion, Frightened, Prone
Senses Blindsight 60 ft. (blind beyond this radius), Passive Perception 8
Languages Common --
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Amorphous. The ooze can move through a space as narrow as 1 foot wide without squeezing.

Adamantine, hon. After taking 20 points of damage in a round, the altered ooze's skin hardens with a underlying layer of adamantine, halving all non-magical damage done to the creature. This resets at the start of the creatures turn.

Homunculus. For the purpose of spells that can effect Humanoids, this creature may be used as a target.

Slippery Slide. The altered ooze doesn't provoke opportunity attacks when it moves out of an enemy's reach.

Actions

Multiattack. The altered ooze makes two attacks with its Pseudopod.

Pseudopod. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) bludgeoning damage plus 3 (1d4) acid damage. Once this creature is below half of it's maximum hp, if the target of an it makes is a creature, it must make a DC 16 dex saving throw or be grappled. If a target is grappled by this creature, it automatically takes damage from an attack made against it.

Previous Versions

Name Date Modified Views Adds Version Actions
4/20/2023 12:35:51 AM
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6/25/2023 2:22:03 AM
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6/25/2023 2:45:59 AM
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Th3AmazingJax

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