Medium Undead, Neutral
Armor Class 16
Hit Points 80 (7d12 + 35)
Speed 30 ft.
STR
22 (+6)
DEX
10 (+0)
CON
20 (+5)
INT
10 (+0)
WIS
10 (+0)
CHA
10 (+0)
Saving Throws STR +9, CON +8
Skills Athletics +9
Damage Immunities Acid, Necrotic, Poison
Condition Immunities Charmed, Frightened, Poisoned
Senses Darkvision 90, Passive Perception 10
Languages --
Challenge 7 (2,900 XP)
Proficiency Bonus +3
Traits

Undying Fortitude: When Alchemical Zombie reaches 0 HP it instead makes a DC 10 constitution save on a success they instead drop to 1, the DC of this increases by 5 each time it is used.

Acidic Glutton: When Alchemcial Zombie is slain it explodes each creature within 10ft makes a DC 16 Dexterity Save on a fail taking 2d8 Acid Damage

 

Actions

Multi-Attack. Alchemical Zombie makes 1 Corrosive Limb attack and one Putrid Claw attack, if it is available it can also make its Acid Reflux Attack if it does it cannot move and has disadvantage on Dex saves until the start of its next turn. 

Corrosive Limb Melee weapon attack +9 to hit, 10ft range, 1d10+6 Bludgeoning and 1d6 Acid damage.

Putrid Claw. Melee weapon attack, +9 to hit, 10ft range, 1d+6 Slashing damage.

Acid Reflux:(Recharge 5 or 6) 30ft  Cone, each creature makes a DC 17 Dexterity Save or take 3d10 Acid Damage.

Bonus Actions

Rising Acid: (1/Day) The Alchemical  zombie summons 1d4-1 to a minimum of 1 Glabbagools, within 5ft of it, that go after Alchemical Zombies turn.

Reactions

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Description

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Zylithe

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