Medium Humanoid (Dragonborn), Neutral Good
Armor Class 15 (chain shirt)
Hit Points 62 (8d8 + 8)
Speed 30 ft.
STR
14 (+2)
DEX
8 (-1)
CON
12 (+1)
INT
8 (-1)
WIS
13 (+1)
CHA
14 (+2)
Saving Throws STR +4, WIS +3
Skills Acrobatics +4, Perception +5, Performance +6
Senses Passive Perception 15
Languages Common, Draconic
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Actions

Shredding Axe. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage.

Cacophony (Recharge 4–6). Each creature in a 15-foot cube originating from Chord Axeplayer must make a DC 12 Constitution saving throw. On a failed save, a creature takes 9 (3d8) thunder damage and is pushed up to 10 feet away from the bard. On a successful save, a creature takes half as much damage and isn’t pushed.

Bonus Actions

Taunt (2/Day). Chord Axeplayer targets one creature within 30 feet of himself. If the target can hear him, the target must succeed on a DC 12 Charisma saving throw or have disadvantage on ability checks, attack rolls, and saving throws until the start of the bard’s next turn.

Habitat: Urban

Mohtaccuto

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