Large Frame. The MEC cannot benefit from half or three-quarters cover. It can walk through thin walls and destroy objects smaller itself by trampling them, no action required.
Robotic Mind. The MEC has a basic form of artificial intelligence, permitting combat functionality but not much else.
Rocket Jump. The MEC can jump 20ft vertically from standing or running.
Micro-missiles (1 use). The MEC fires missiles at a point within range (50ft). Every creature within 10ft must make a Dexterity saving throw, taking 9 (2d6 + 2) fire damage on a failure, and half as much on a success. Objects in the radius take maximum damage.
Plasma Rifle. Ranged Weapon Attack: +7 to hit, range 60/90 ft., one target. Hit: 13 (2d6 + 6) radiant damage.
MEC Suppression. The MEC can choose 1 target within 60 ft, and impose disadvantage on all of their attacks until the start of the MEC's next turn. If the target moves, it provokes an opportunity attack by the MEC against them.
Description
MECs are fully robotic Advent units. They have a high damage potential with both their primary weapons and with their micro missiles. MECs can soak up a lot of damage, but cannot utilise cover.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
6/7/2019 3:44:55 PM
|
25
|
2
|
--
|
Coming Soon
|
-
View User Profile
-
Send Message
Posted Feb 22, 2020Huge xcom fan, have being working on a table top version for a while, I love this good job!