Small Elemental, Neutral
Armor Class 13
Hit Points 19 (3d6 + 6)
Speed 50 ft.
STR
8 (-1)
DEX
14 (+2)
CON
14 (+2)
INT
5 (-3)
WIS
12 (+1)
CHA
6 (-2)
Damage Immunities Fire, Poison
Senses Darkvision 60 ft., Passive Perception 10
Languages Ignan
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Fire Form. The Wee-nix can move through a space as narrow as 1 inch wide without squeezing. A creature that touches the Wee-nix or hits it with a melee attack while within 5 feet of it takes 2 (1d4) fire damage. 

Illumination. The Wee-nix sheds bright light in a 5-foot radius and dim light in an additional 5 feet.

Water Susceptibility. For every 5 feet the Wee-nix moves in water, or for every gallon of water splashed on it, it takes 1 cold damage.

Constant Warmth. The Wee-nix provides constant warmth to anyone that holds it, preventing negative cold effects.

Fiery Death and Rebirth. When the Wee-nix dies, it explodes. Each creature within 15-feet of it must make a DC 20 Dexterity saving throw, taking 8 (2d8) fire damage on a failed save, or half as much damage on a successful one. The fire ignites flammable objects in the area that aren’t worn or carried. The explosion destroys the Wee-nix's body and leaves behind an oval-shaped cinder that weighs 4 ounces. The cinder is unpleasantly hot, dealing 2 (1d4) fire damage to any creature that touches it, though no more than once per round. The cinder is immune to all damage, and after 1d4 days , it hatches a new Wee-nix, which has all the knowledge and memories of the previous one. When out of combat, the cinder can be held safely without injury. 

Actions

Touch. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) fire damage. If the target is a creature or a flammable object, it ignites. Until a creature takes an action to douse the fire, the target takes 2 (1d4) fire damage at the start of each of its turns.

What Was That? Status Effect. +8 to hit, reach 5 ft., one target. No damage. Wee-nix distracts target by running around and squeaking, causing the target to roll at a disadvantage on the next turn. 

Monster Tags: pet

Habitat: Grassland

michaelapate

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