Elemental Nature. Cobble S. Silverflame doesn't require air, food, drink, or sleep.
Immutable Form. Cobble S. Silverflame is immune to any spell or effect that would alter its form.
Magic Weapons. Cobble S. Silverflame's weapon attacks are magical.
Awakened. Cobbles S. Silverflame has gained sentience and can understand complex ideas and concepts. It has proficiency in one skill of its creator's choice.
Action Name. Enter the description for your action.
Action Melee Attack. Melee Weapon Attack: +# to hit, reach # ft., # target. Hit: # (#d# + #) [damage type] damage.
Action Ranged Attack. RangedWeapon Attack: +# to hit, range #/# ft., # target. Hit: # (#d# + #) [damage type] damage.
Multiattack. Cobble S. Silverflame makes two slam attacks.
Slam. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage.
Crystal Spear Throw. Ranged Weapon Attack: +6 to hit, range 60/180 ft., one target. Hit: 15 (2d10 + 4) piercing damage.
Swallow. Cobble S. Silverflame targets one creature it can see within 5 feet of it that is of Small size or smaller. The target must make a DC 14 Dexterity saving throw. On a failed save, the elemental swallows the target. A swallowed creature is blinded and restrained, it has total cover against attacks and other effects outside Cobble S. Silverflame, and it takes 14 (4d6) acid damage at the start of each of Cobble S. Silverflame's turns. While a creature is swallowed, if Cobbles S. Silverflame takes 20 or more damage from a single attack, it must succeed on a DC 14 Constitution saving throw at the end of that turn or regurgitate the swallowed creature, which falls prone in an unoccupied space within 10 feet of Cobbles S. Silverflame.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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