Keen Hearing and Smell. Blaidd has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Fearsome. Blaidd has advantage on Charisma (Intimidation) checks, and has advantage on saves against being frightened.
Magic Resistance. Blaidd has advantage on saving throws against spells or other magical effects.
Empyrean Shadow. Blaidd cannot be compelled to damage the plans of his Empyrean, Ranni the Witch, through any magical means.
Multiattack. Blaidd makes two Royal Greatsword attacks, or makes up to three Claws or Bite attacks.
Royal Greatsword . Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 5) slashing damage plus 3 (1d6) cold damage. Or +3 to hit, reach 5 ft., one target. Hit: 21 (2d6+15) slashing damage plus 3 (1d6) cold damage
Claws. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 8 (1d6 + 5) slashing damage.
Bite . Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 9 (1d8 + 5) piercing damage.
Wolf’s Approach. Blaidd lunges forward, up to half his speed, and makes a Royal Greatsword attack, with advantage. Additionally, after he makes this attack, Blaidd forces all creatures within a 10ft radius to make a DC-17 Constitution saving throw, as a burst of frost surrounds him. Creatures who fail the save take 30 (4d10 +10) cold damage and are slowed by 10ft for one round. Creatures who succeed on the save take half damage and are not slowed.
Roll. When Blaidd makes a Dexterity saving throw, he may add +3 to his save, and move up to 5ft.
Description
Blaid, the Half-Wolf, is the Shadow of Ranni the Witch, his Empyrean. After Ranni rebelled against the Two Fingers, Blaise committed himself to her service in disregard to his nature, and became the most loyal and beloved servant of his Mistress. A fearsome warrior and a good friend, Blaidd is a welcome friend and a terrifying foe.
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