Huge Beast, Unaligned
Armor Class 18 (natural armor)
Hit Points 180 (15d12 + 55)
Speed 60 ft.
STR
23 (+6)
DEX
20 (+5)
CON
21 (+5)
INT
1 (-5)
WIS
10 (+0)
CHA
5 (-3)
Skills Perception +3, Stealth +25
Senses Blindsight 60 ft., Passive Perception 13
Languages --
Challenge 8 (3,900 XP)
Proficiency Bonus +3
Traits

Blood Frenzy. The shark has advantage on melee attack rolls against any creature that doesn't have all its hit points.

sneak attack 4d6 

Has advantage against structures 

sky shark can cast invisibility as a action

Actions

Bite. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 32 (4d10 + 6) piercing damage.

Legendary Actions

Air Tailslap - creature makes a tail slap in the air causing 

  • A wave of thunderous force sweeps Each creature in a 30-foot cube originating from you must make a Dexterity 18 saving throw. On a failed save, a creature takes 3d8 thunder damage and is pushed 20 feet away, they must make a Con saving throw 18 or be stunned for 1d4 turns. On a successful save, the creature takes half as much damage and isn’t pushed. In addition, unsecured objects that are completely within the area of effect are automatically pushed 10 feet away from you by the spell’s effect, and 

Description

A giant shark is 60 feet long and normally found in deep oceans. Utterly fearless, it preys on anything that crosses its path, including whales and ships.

Monster Tags: Misc Creature

Habitat: Underwater

Smockfamily1

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