Battle Harden. The Capulter can use a Bonus action to give itself +5 AC that lasts 2 minutes of combat.
Immutable Form. The Capulter is immune to any spell or effect that would alter its form.
Magic Resistance. The Capulter has an advantage on saving throws against spells and other magical effects.
Magic Weapons. The Capulter's weapon attacks are magical.
Rock Shape. While not moving, the Capulter looks like a pile of rocks or rubble and has advanced stealth checks in rocky terrain.
Siege Weapons. The Capulter weapon attacks deal double damage to Buildings and Structures.
Multiattack. The Capulter makes two slam attacks. Or one grab attack and one slam attack
Action Melee Attack. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 55 (7d12 + 7) [Bludgeoning] damage.
Action Ranged Attack. Boulder/Enemy Throwen Attack: +8 to hit, range 10/200 ft., one target. Hit: 72 (9d12 + 8) [Bludgeoning] damage.
Crushing Grab. The Capulter can make a grab attack against one target with no save within 5ft and is grappled and deals 6d8+8 [Bludgeoning] damage
Stone Watch. The Capulter can make two slam attacks against one target within 5ft that moves away from it and negates special effects that would make them unable to be hit (exp: Moblie or Teleporting). And the Capulter gets three reactions a turn.
Description
The Capulter looks like a pile of rocks come to life and will generally have a round head with two holes or one big one for eyes, a massive body, short stumpy legs, and massive arms with three stumpy fingers, but if a mouth is made for it. It can speak the language of its creator.
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