Medium Construct, Lawful Evil
Armor Class 15 Natural armor
Hit Points 24 (3d6)
Speed 60 ft., Angels apcanot move of directly observed, outside of combat this can be tracked with wis(for monitoring the angels) or Con(to resist bodily or environmental changes that may force someone to look away[such as blinking or tripping])
STR
12 (+1)
DEX
14 (+2)
CON
18 (+4)
INT
10 (+0)
WIS
10 (+0)
CHA
5 (-3)
Saving Throws CON +6
Damage Vulnerabilities Bludgeoning, Lightning
Damage Resistances Fire; Piercing and Slashing from Nonmagical Attacks that aren't Adamantine
Damage Immunities Necrotic, Poison
Condition Immunities Charmed, Deafened, Exhaustion, Poisoned, Unconscious
Senses Passive Perception 12
Languages Common They can understand but not speak the language of they’re creators Comman (language of the creater)
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Spellcasting. The weeping angle is a 3rd-level spellcaster. Its spellcasting ability is [ability score] (spell save DC #, +# to hit with spell attacks). The weeping angel has following spells prepared: 


3rd level (3 slots): Inflict Wounds

 

Actions

Action Name. Grapple with advantage

Induce blindnes.   A weeping angel can force anyone within 50 of them to make a constitution saving throw (save dc 8) to force the target to blink. On a failed save The angel may move within 5ft of the targeted creature with ought using any movement and make a single action.

Perfect assassin. Any attack action granted by an opportunity attack is made at advantage. 

Bonus Actions

Enter the description for how bonus actions work for your monster here.

Legendary Actions

if 20 angels are gathered they can animate 1 gargantuan construct that lasts for 5 turns before it can be animated again

a single false angel animated in this method can be animated three times before it is destroyed, unable to be restored

 

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Metal or stone statues usually depicting angels in a weeping position. 

Lair and Lair Actions

Graveyards and other locations with inanimate stone or metal constructs

Lair Actions

On initiative count # (losing initiative ties), the weeping angels take a lair action to cause one of the following effects; the weeping angels can’t use the same effect two rounds in a row:

  • If there are 1-7 angels currently in combat, they may animate any nearby constructs made of stone or metal (such as statues of animals or people) ranging from tiny to medium height to attack
  • 7-15 angels may may animate 1-2 large or huge constructs, or animate smaller constructs.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Habitat: Urban

SDKang

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