Thorny Mane. If any creature comes into physical contact with the lion other than being attacked by it, it takes 1d10 piercing damage.
Rending Talons. Each successful hit of a claw attack lowers the AC of the target by 1 as the claws shred the armor.
Keen Smell. The Lion has advantage on wisdom (Perception) checks that rely on smell
Pounce. If the Lion moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 15 Strength throw or be knocked prone. If the target is prone, the lion can make a bite attack as a bonus action.
Running Leap. With a 10-foot running start, the Lion can long jump up to 35 feet.
Spellcasting. The Calibanite Lion is a 2nd level spellcaster. Its spellcasting ability is [ability score] (spell save DC #, +# to hit with spell attacks). The Calibanite Lion has following spells prepared:
Cantrips (at will):Thaumaturgy, Vicious Mockery
1st level (3 slots): Cure Wounds, Fog cloud
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., 1 target. Hit: 13 (1d12 + 7) 13 piercing damage.
Claws. Melee Weapon Attack: +5 to hit, reach 5 ft, one target. Hit: (1d10 +5) 10 slashing damage.
Spines. Ranged Weapon Attack: +5 to hit, range 35 ft, one target. Hit: (2d8+4) 10 piercing damage
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Description
The Apex predator of Caliban. Very few other natural creatures can hope to best such a monstrosity outside of fully grown, ancient dragons. Sporting a mane of razor sharp quills, claws like sharpened daggers and two great tusks protruding from its upper jaw, Calibanite Lions are vicious on the attack and very few prey creatures ever escape. These creatures appear to have a high level of intelligence, and seem to enjoy the suffering they cause.
Lair and Lair Actions
The lair of a Calibanite Lion is very well hidden, preferring to live in the most remote areas. These creatures have been known to decorate the area around their lairs with "trophies" taken from either other creatures or adventurers foolish enough to challenge it.
Lair Actions
On initiative count 20 (losing initiative ties), the Calibanite Lion takes a lair action to cause one of the following effects; the Calibanite Lion can’t use the same effect two rounds in a row:
- The Lion warps reality around it, giving itself scales as hard as rock. AC is increased to 20 for 1 turn
- A dense fog rolls in, creatures a
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- The trees grow gloomy, branches sag and roots raise to hinder movement through the forest in a 5 kilometer radius.
- A thick fog envelops the area in a 3 kilometer radius. The fog causes anxiety in those who linger within it for more than two hours.
If the Calibanite Lion dies, these effects fade over the course of 1d10 days.
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