Medium Or Small Swarm of Small humanoids, Typically Neutral
Armor Class 13 (leather armor, shield)
Hit Points 8 (2d6)
Speed 30 ft.
STR
9 (-1)
DEX
15 (+2)
CON
11 (+0)
INT
11 (+0)
WIS
9 (-1)
CHA
7 (-2)
Saving Throws DEX +4
Skills Nature +14, Stealth +6
Damage Vulnerabilities Acid, Fire
Condition Immunities Paralyzed
Senses Darkvision 60 ft., Unknown There isn't one for sensing corn., Passive Perception 9
Languages Common, Goblin
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Nimble Escape. The coblin can take the Disengage or Hide action as a bonus action on each of its turns.

Actions

Mace. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage.

Shortbow. Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Description

Coblins are small, humanoids that live in the corn farm. Individually weak, they gather in large numbers to protect their farm from invasive herbivores, such as rabbits and goats. There skin starts to pop and fester in extreme heat, similarly to popcorn.

Monster Tags: Goblinoid

Habitat: GrasslandHill

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