Armor Class
13
(leather armor, shield)
Hit Points
8
(2d6)
Speed
30 ft.
STR
9
(-1)
DEX
15
(+2)
CON
11
(+0)
INT
11
(+0)
WIS
9
(-1)
CHA
7
(-2)
Saving Throws
DEX +4
Damage Vulnerabilities
Acid, Fire
Condition Immunities
Paralyzed
Senses
Darkvision 60 ft., Unknown There isn't one for sensing corn., Passive Perception 9
Languages
Common, Goblin
Challenge
1/2 (100 XP)
Proficiency Bonus
+2
Traits
Actions
Mace. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage.
Shortbow. Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Description
Coblins are small, humanoids that live in the corn farm. Individually weak, they gather in large numbers to protect their farm from invasive herbivores, such as rabbits and goats. There skin starts to pop and fester in extreme heat, similarly to popcorn.